Acceleration is a fundamental concept in physics that describes how quickly an object's velocity changes over time. This calculator helps you compute acceleration, velocity, time, and displacement using the standard kinematic equations for uniformly accelerated motion. Whether you're a physics student solving homework problems, an engineer analyzing vehicle dynamics, or anyone curious about motion, this tool provides accurate calculations with detailed step-by-step explanations and visual graphs.
Acceleration is the rate of change of velocity with respect to time, measured in meters per second squared (m/s²). When an object speeds up, it has positive acceleration. When it slows down (decelerates), it has negative acceleration. Acceleration can also represent a change in direction, even if speed remains constant, such as in circular motion. Understanding acceleration is essential for analyzing any type of motion where velocity changes.
The four fundamental kinematic equations describe motion with constant acceleration. The primary equation used in this calculator is a = (v - u) / t, where 'a' is acceleration, 'v' is final velocity, 'u' is initial velocity, and 't' is time. From this, we can derive: v = u + at for final velocity, u = v - at for initial velocity, and t = (v - u) / a for time. These equations also relate to displacement through s = ut + 0.5at².
The sign of acceleration indicates its direction. Positive acceleration means velocity is increasing in the positive direction or decreasing in the negative direction. Negative acceleration (often called deceleration or retardation) means velocity is decreasing in the positive direction or increasing in the negative direction. For example, a car braking from 30 m/s to 0 m/s has negative acceleration. The magnitude tells us how quickly the velocity change occurs.
This calculator offers four calculation modes to solve different motion problems:
The calculator automatically computes displacement for all modes and provides unit conversions between m/s and km/h for velocity values. You can also load preset examples like free fall, car acceleration, and braking scenarios to see practical applications.
Displacement is the change in position of an object and is calculated using s = ut + 0.5at². This equation shows that displacement depends on both the initial velocity and the acceleration. An alternative form, v² = u² + 2as, relates velocity and displacement without time. Displacement is a vector quantity, meaning it has both magnitude and direction, unlike distance which only measures total path length.
The velocity-time graph generated by this calculator provides valuable insight into motion. For constant acceleration, the velocity-time graph is a straight line with slope equal to acceleration. The area under the curve represents displacement. A steeper line indicates greater acceleration, while a horizontal line means zero acceleration (constant velocity). These graphs help visualize how velocity changes throughout the motion.
Free Fall: An object dropped from rest accelerates downward at 9.8 m/s². After 3 seconds, it reaches approximately 29.4 m/s and has fallen 44.1 meters. This assumes negligible air resistance.
Car Acceleration: A sports car accelerating from 0 to 100 km/h (27.78 m/s) in 4 seconds has an average acceleration of 6.94 m/s², covering about 55.6 meters during acceleration.
Emergency Braking: A car traveling at 60 km/h (16.67 m/s) that stops in 3 seconds experiences deceleration of -5.56 m/s², requiring a stopping distance of about 25 meters.
Beyond basic kinematics, acceleration plays a crucial role in advanced physics. Newton's Second Law (F = ma) relates acceleration to force and mass. In relativity, acceleration takes on special significance as it distinguishes different reference frames. Centripetal acceleration describes circular motion, while angular acceleration deals with rotational dynamics. Understanding these concepts builds on the foundation of linear acceleration covered by this calculator.
Use the export feature to save your calculations as a text file. This includes all input values, the calculated result, displacement, formula used, and complete step-by-step solution. This is perfect for documenting homework solutions, lab reports, or engineering analyses. The timestamp ensures you can track when calculations were performed.
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Acceleration is the rate of change of velocity over time. It's calculated using the formula a = (v - u) / t, where 'a' is acceleration (m/s²), 'v' is final velocity (m/s), 'u' is initial velocity (m/s), and 't' is time (seconds). For example, if a car accelerates from 0 to 20 m/s in 5 seconds, its acceleration is (20 - 0) / 5 = 4 m/s².
The four main kinematic equations are: (1) v = u + at (final velocity), (2) s = ut + 0.5at² (displacement), (3) v² = u² + 2as (velocity-displacement), and (4) s = (u + v)t / 2 (average velocity). These equations relate acceleration, velocity, displacement, and time for uniformly accelerated motion.
Positive acceleration means an object is speeding up in the positive direction or slowing down in the negative direction. Negative acceleration (deceleration) means an object is slowing down in the positive direction or speeding up in the negative direction. For example, a car braking has negative acceleration.
Use the formula s = ut + 0.5at², where 's' is displacement (meters), 'u' is initial velocity (m/s), 't' is time (seconds), and 'a' is acceleration (m/s²). For example, if a car starts at 10 m/s and accelerates at 2 m/s² for 5 seconds, the displacement is 10(5) + 0.5(2)(5²) = 50 + 25 = 75 meters.
Yes! For free fall, use acceleration = 9.8 m/s² (or -9.8 m/s² if considering downward as negative) and initial velocity = 0 m/s if dropped from rest. For example, an object dropped from rest will have velocity v = 0 + 9.8(3) = 29.4 m/s after 3 seconds.
To convert m/s to km/h, multiply by 3.6. To convert km/h to m/s, divide by 3.6. For example, 20 m/s = 20 × 3.6 = 72 km/h, and 100 km/h = 100 / 3.6 ≈ 27.78 m/s. This is useful when working with different velocity units.