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YouTube Banner Safe Area Guide

Social Media
These figures are a dated snapshot

YouTube can change how it crops a channel banner, and what it draws over one, at any time — without notice and without a changelog — so every region below carries the page it was read from and the day it was read. Open the source, and look at a real channel on a real phone, before you commit artwork to it.

This dataset was last reviewed on 2026-09-21.

No banner frame ships with this tool right now. A crop rectangle is included only if someone read it on YouTube’s own help, creator or brand-resource documentation and recorded that page — none of those pages could be reached when this was built. Third-party size guides were reachable and were not used: they disagree with each other about which band is the phone crop and which is the television one, and none of them is YouTube. Add a region below from a page you have open, and the overlay, the intersection, the readout and the export all work from it.

Add a region from a page you have open

One submission adds one region. Name the same platform and frame again to add another region to it. A region needs an https:// address and the date you read it — the same rule a shipped region has to meet, because a rectangle nobody can check is the thing this tool exists to avoid. Your regions stay in this browser only.

About This Tool

YouTube Banner Safe Area Guide — one upload, several crops

A YouTube channel banner is the most extreme multi-crop case of any profile image on any platform. You upload one wide picture, and YouTube then shows a different slice of it on every surface it appears on. The living-room television app draws the largest slice, closest to the whole uploaded frame. Desktop web takes a shorter, wider band out of the middle. A tablet takes a narrower band again. A phone shows the smallest slice of all — a modest central rectangle. Each of those is a nested crop of the same frame, which is why a banner that looks balanced in an editor so often arrives on a phone with the logo gone: the editor showed you the whole rectangle, and no surface ever displays the whole rectangle.

The safe area is an intersection, not a box you can look up

Because the surfaces crop differently, there is no single YouTube banner safe area to memorise off a spec sheet. The region that appears intact everywhere is the geometric intersection of every crop — the part inside all of them at once — and it is always smaller than any individual crop. Because the YouTube crops are nested, the phone slice will usually be that intersection, but this tool does not assume it: it computes the overlap from whatever crops are switched on, so the answer stays right if the nesting ever stops holding and so that isolating two surfaces still produces the correct box.

Toggling the device crops is the point of the tool rather than a convenience. Switch everything off except the television and watch the safe box balloon; switch the phone back on and watch it collapse. That collapse is the whole lesson, and it is the reason a corner logo and a bottom-edge upload schedule so rarely survive. The box is reported both as x, y, width, height in pixels at the frame’s reference resolution — numbers you can type straight into an image editor — and as percentages, for tools that work proportionally.

Cropped away and covered over are different failures

Some of the banner is not cropped at all, but obscured. The channel name, the avatar, the subscribe controls and other interface chrome are composited over the banner on the channel page, and some surfaces darken a portion of it. Those pixels are rendered and then hidden, which is a different problem from pixels that were never rendered, so the overlay draws them differently: crops are dashed outlines that shrink the safe box, while obstructions are hatched shapes drawn over the top that never shrink it. An obstruction does not stop the rest of that surface showing the banner — it just means nothing readable can sit underneath it.

Fractions, not pixels

Every region is stored as a fraction of the uploaded frame rather than as an absolute pixel box. A banner is rendered at whatever width the viewport happens to be, so a rectangle measured in pixels on one display is wrong on every other one. Keeping the geometry resolution-independent also means the overlay is correct at any canvas size, and that YouTube restating its nominal upload size does not silently invalidate the drawing. The reference pixel dimensions are carried once per frame, for the readout alone.

Your artwork stays on your machine

Loading a banner is optional — the geometry is drawn on a placeholder frame with no image at all. If you do load one, it is decoded, drawn and re-encoded entirely by your own browser; there is no server to send it to and no field for a remote address, because a cross-origin image would taint the canvas and break the download. You can export the annotated guide, or the plain banner cut to a single device crop, which shows exactly what that surface displays.

Every figure here is a dated observation
Crop geometry is a fact about somebody else’s product, and YouTube can change it without notice. Every region carries the page it was read from and the date it was read. Check both, and check a real channel, before committing artwork to them.

Frequently Asked Questions

Is the YouTube Banner Safe Area Guide free?

Yes, YouTube Banner Safe Area Guide is totally free :)

Can I use the YouTube Banner Safe Area Guide offline?

Yes, you can install the webapp as PWA.

Is it safe to use YouTube Banner Safe Area Guide?

Yes, any data related to YouTube Banner Safe Area Guide only stored in your browser (if storage required). You can simply clear browser cache to clear all the stored data. We do not store any data on server.

Why does my YouTube banner look different on a phone than on a television?

Because you upload one wide image and YouTube shows a different slice of it on every surface. The living-room app draws the largest slice, closest to the whole uploaded frame; desktop web takes a shorter, wider band out of the middle; a tablet takes a narrower band again; and a phone shows the smallest slice of all. Those slices are nested inside one another, so artwork near the outer edges — a logo in a corner, an upload schedule along the bottom, a handle at far left — can exist on the television and be entirely absent on a phone.

How does this tool work?

It draws every device crop as an outlined rectangle over one banner frame, then fills the region they all have in common. Each crop is stored as a fraction of the uploaded frame rather than as pixels, so the overlay stays correct at any canvas size and does not break if YouTube restates its upload resolution. Every crop has its own checkbox, and switching one off recomputes the intersection immediately — that is how you answer questions like what a phone alone shows. Loading your own banner is optional; the geometry is drawn on a placeholder frame without one.

What is the difference between part of the banner being cropped and part of it being covered?

A cropped area is not rendered on that surface at all — the pixels are outside the slice and nothing you do to the artwork brings them back. A covered area is rendered and then something is drawn on top of it: the channel name, the avatar, the subscribe controls and other interface chrome are composited over the banner, and some surfaces darken a portion of it. The two are different failures, so this tool draws them differently. Crops are dashed outlines and shrink the safe box; obstructions are hatched over the top and never shrink it, because the rest of that surface still shows the banner underneath.

What happens when YouTube changes its layout?

The geometry on screen becomes wrong, and nothing on this page will announce it. YouTube can change how it crops or overlays a banner without notice and without a changelog, which is why every region here carries the page it was read from and the date it was read, and why the tool shows a standing snapshot notice rather than a dismissible one. Treat the figures as a dated observation, open the source, and look at a real channel on a real phone before you commit artwork to them.

Why does this tool ship with no crop regions in it?

Because none could be read at their source when it was built. Every YouTube and Google documentation host was refused by the build environment's network policy, so not one rectangle could be verified against the platform itself. Third-party size guides were reachable and were deliberately not used — they disagree with each other about which band is the phone crop and which is the television one, and none of them is YouTube. Under the sourcing rule that means nothing ships rather than rectangles written from memory. The geometry engine is complete and works entirely from figures you enter: add a region from a page you have open, with its address and the date, and the overlay, the intersection, the readout and the export all work from it.

Is my banner image uploaded anywhere?

No. The file you choose is decoded by your own browser, drawn onto a canvas on this page, and encoded back into a file your browser saves locally. This site is a set of static files with no server to upload to, no account and no image endpoint, and the page makes no network request while you work. You can disconnect from the network entirely and every part of the tool still works. There is deliberately no field for an image address either, because loading a remote image would taint the canvas and break the download.